class_name 狙炮Handler extends 炮台Handler

# 瞄准
func 狙炮_aim(data:Dictionary):
	var point_start = gameManager.map_points.get(data.start) as Point
	var big = point_start.big
	var point_end = gameManager.map_points.get(data.end) as Point
	gameManager.layer_effect.狙炮_aim(big,point_end)
	if point_start.big.player.is_me || ObjectManager.gameManager.me_player == null:
		ObjectManager.soundManager.play(SoundType.狙炮_瞄准)
